Tuesday, 1 August 2017

Game 54 : Weisseritz to Grossgarten : Dresden the Centre : take II

This battle is a second playtest for the centre section of the large Dresden game coming up early next year. The reason for extensive play testing is obvious, it irons out wrinkles in game design and game play. This game was very useful as it demonstrated how massed attacks could work if done with enough planning, but also that they could be thwarted by equally good defensive planning.

The other difference is that the pics come mostly from the camera of Neil, he only took a couple of hundred!! Neil, as any of you know, runs a painting service from the near shores of Bangladesh. An awful lot of the figures on view were painted by his team.

The pics are in no particular order, but they do give a different flavour, especially the high angle shots.

This is a shot from the far south east of the battlefield which is the allied right. The Grossgarten can be seen in front of Brian as he works out how to seize the feature.


This is from the northwest with the city of Dresden in the immediate foreground. Outside the city are the outskirts. The hedges represent Chevau de frisse, a special "terrain feature" for this battle.


A close up of new troops who have just joined the swelling ranks of Allies. These are Prussian line battalions. The Guards and Grenadiers are not far behind.


The high angle shot is of the Grossgarten. It is huge, as it was historically. Roughly two Divisions per side will fit in the feature to contest it. It is played as a garden, not unforming troops, but restricting visibility. Cavalry and artillery are only allowed to enter if they are attempting to use the road network and even then they are not allowed to deploy into a combat formation.


The Russians have committed two Divisions to the Grossgarten, the French have committed one Young Guard Division inside and another one outside.
 

Massed Austrian columns move across the centre to attack the Lunettes and outlying outskirt villages.


A swirling view of the battle raging in and around the Grossgarten. This battle would rage for most of the day.


Austrians assault the first village on their left flank near the Weisseritz stream. It was garrisoned by French Marines, not an easy force to eject.


An Austrian column hits the central Lunette nr.3 Fighting was fierce but eventually the French were driven back. We had a new rules that retreat was not allowed from a Lunette. Morale failure of retreat or rout resulted in the troops dispersing.
 

A longer shot showing the Austrian columns in the main front line attacking as large battering rams. It didn't always work!! I've added a couple of pics from my camera, it uses a tripod so I can get my usual close down type pics


This shows three Austrian columns about to assault targets to their front. Even if they succeed, they have to deal with the French reserves who are in the heart of the outskirts and still having good lines of communication.


I included this pic to give a fell of the action across nearly the whole length we were fighting. It looks like a wall of infantry! Good planning was required to get cavalry into useful positions in this sector.

 
The height of the battle in the Grossgarten. Numbers would eventually tell and the French Young Division very sensibly successfully retired before being consumed by attrition. It would get to refit but the Russians held the Grossgarten. 
 
 
Brian is bemoaning the fact that he didn't have both Young Guard Divisions in the Grossgarten. He is already planning how to wrestle control away from the Russians.
 
 
The usual rogues gallery of players. Even the weather was good!! The next offering will be a series of WII battles, all based on Prokorovka at Kursk, ranging from "encounter battles" to a more serious effort with a Russian Tank Army. Until then!